Tournament Rules – The Philippine Pro Gaming League 2020


The following are the official rules and regulations of the first season of the Philippine Pro Gaming League 2020 (PPGL 2020) which apply to both registered and invited participants. The following rules and regulations do not limit the level of competition and gameplay. By participating in this tournament, you automatically subject yourself to the rules and regulations listed below.

Tournament Schedule:

Call of Duty Mobile:

  • Qualifier 1: April 29, 2020
  • Qualifier 2: May 6, 2020
  • Qualifier 3: May 13, 2020
  • Qualifier 4: May 20, 2020
  • Group Stage A: June 20, 2020
  • Group Stage B: June 27, 202
  • Finals: July 31, 2020

Rules of Survival Mobile:

  • Qualifier 1: May 1, 2020
  • Qualifier 2: May 8, 2020
  • Qualifier 3: May, 15, 2020
  • Qualifier 4: May 22, 2020
  • Group Stage A: June 21, 2020
  • Group Stage B: June 28, 2020
  • Finals: July 31, 2020

Marvel Superwar:

  • Qualifier 1: June 18, 2020
  • Qualifier 2: June 25, 2020
  • Qualifier 3: July 2, 2020
  • Qualifier 3: July 9, 2020
  • Group Stage A: July 12, 2020
  • Group Stage B: July 19, 2020
  • Finals: August 1, 2020

1. Registration and Participation

  1. This tournament series is open for players who reside in the Philippines, and meet the participation requirements per game.
    1. For Marvel Superwar: a full team of 5 players with an optional substitute player must be provided.
    2. For Call of Duty Mobile: a full team of 5 players with an optional substitute player must be provided. 
    3. For Rules of Survival: a full team of 4 players with an optional substitute player must be provided.
  2. For teams with players outside of the Philippines, at least 51% of the team must be residents in the Philippines. This means that there must be at least 3 active players on the roster who live in the Philippines. Substitutes do not count as active players.
    1. Should a team with non-Philippine residents proceed to the main event, the flights of the non-Philippine residents will not be shouldered by the organizer.
    2. Mineski Esports may ask for the verification of residence of players at any time.
  3. By registering, teams acknowledge that all usage of photos, videos, and any form of recording during the tournament have been given legal consent by the players for media and marketing purposes.
  4. Team and player names that are found to be offensive/vulgar will not be tolerated by the organizers and a request of name change is allowed during and before the competition. Participants who do not follow this instruction will be disqualified.
  5. The registered email and contact number per team will be used to receive further instructions for the qualifiers. The email and contact number owners are responsible for sharing information to their team.

2.  Tournament Streams

  1. Teams that are found to be abusing the tournament streams will be disqualified immediately and will be denied tournament winnings for this action or any action that is abusive.
  2. Teams will be asked to act gracefully when the game is streamed, no vulgar words, taunting or spamming is allowed. Any dispute should be directed to the tournament admins directly for any issues. Any team that is found not following this rule will be disqualified immediately regardless if the game is streamed or not.
  3. Group Stages and Grand Finals only will be broadcasted.

 

3.  Conduct

  1. Participants must be responsible for their actions. Any participant that violates the player conduct will be penalized.
  2. Participants are expected to respect their fellow participants and all the MET Events staff. Participants shall not make any indecent, impolite or insulting actions or gestures towards the aforementioned parties.
  3. Participants are prohibited from being vulgar and spamming, both in-game and in the communication platform.
  4. Betting is strictly forbidden between participants and will not be tolerated.
  5. Match fixing, or even colluding to match fixing will be considered as a disqualification if found out by the organizers.
  6. Participants are advised to be humble and to be strict with each other on enforcing these rules for smooth flow of the tournament.
  7. Any dispute may be directed to the tournament admins through the tournament’s communication platform.

 

4. Main Event Qualification

  1. The Marvel Superwar: Maximum of 32 teams per qualifier, all matches are best-of-three. Qualified teams of the online qualifiers will advance to the online group stage which will serve as the determining events for teams to qualify for the PPGL 2020 season 1 online main event.
    • 4 online qualifiers
    • Top 2 of each qualifier will advance for the online group stage.
    • For the group stage, a total of 8 teams will be divided into two groups which means 4 teams per group.
    • Top 2 per group will meet for the online Grand finals.
  2. The Rules of Survival: Maximum 16 squads per qualifier. Qualified teams of the online qualifiers will advance to the online group stage which will serve as the determining events for teams to qualify for the online Grand finals.
    • 4 online qualifiers
    • Top 8 teams of each qualifier will advance to the online group stage.
    • Total of 32 teams for the group stage. Divided into two groups which will be 16 total of squads each group.
    • Top 8 teams from the group stage will advance for the online Grand finals.
  3. The Call of Duty Mobile: Maximum of 32 teams per qualifier. All matches are best-of-three. Qualified teams of each qualifier will advance to the online group stage which will serve as the determining events for teams to qualify for the online Grand finals.
    • 4 online qualifiers
    • Top 2 of each qualifier will advance for the group stage.
    • Total of 8 teams for the group stage will divide into two groups which means 4 teams per group.
    • Top 2 teams per group will meet at the online Grand finals.

5.  General Tournament Rules

  1. Participants must follow the schedule mentioned in the tournament admins and may not agree to a time that is suitable for participants to be playing at.
    1. All tournament schedules will be communicated to participants by the tournament admins.
  2. Participants who do not use their registered account/IGN can be denied participation in any of the online qualifiers by the tournament admins.
  3. Participants may not use force outside the game to influence the outcome of the game. Severe punishments such as disqualification will be imposed and will also be banned from further tournaments run by the organizers.
  4. Participants will be required to report their victories to the tournament admins on the communication platform.
  5. Internet connection is the participant’s personal responsibility. The organizers will not be held liable for any issues that arise from a participant’s internet connection.
  6. Roster changes will only be allowed before the end of the registration period for each game’s qualifier. If a team wishes to replace anyone on their team, they can edit their original submission on the registration form before the registration period ends. They can also speak to a tournament official regarding the case of the roster change. Roster changes after the registration period ends are prohibited. While there are cases where roster changes can be entertained, it will be handled on a case-to-case basis, and can merit further investigation from the tournament admins if needed.
  7. The following are considered illegal and will be punished:
    1. Creating/Exploiting Bugs.
    2. Account Sharing/Piloting.
    3. Deliberate Disconnection: Deliberately disconnecting for improper or unclear reasons is prohibited and will be punished.
    4. Cheating: Using any kind of device or third-party program to cheat, or using any resembling means to cheat. Conspiring to cheat also falls under this category, and the involved parties will be dealt with accordingly.
  8. Any dispute may be directed to the tournament admins through the tournament’s communication platform. Credible evidence must be presented in order for the tournament admins to entertain the issue.

6. Rules for Marvel Superwar

  1. Format:
    1. Online Qualifier: Single elimination. All matches are Bo3. Two teams from each qualifier will advance into the group stage.
    2. Group stage: Two groups of 4, Round robin all matches are Bo3. Two teams from each group will advance to the main event. All games will be streamed
    3. Main event: Double elimination bracket, all matches are Bo3.
  2. A match can only start with five (5) players on each team.
  3. All qualifier matches will be played online.
  4. Please ensure that your team name and tags are displayed in-game.
  5. Players will be using their own accounts and devices. Players are responsible for checking their opponents Player/Server IDs. (ID list will be provided via Discord)
  6. Side selection and lobby creation:
    1. For the Online-qualifiers:
      1. Team that is in the upper bracket: First priority, then alternate
      2. Team that is in the lower bracket: Lobby creator.
    2. For the group stage:
      1. Admin will create the lobby. Teams at the top of their match bracket will have priority on choosing a side.
  7. Maximum pause of 4 times. Players are not allowed to pause during clashes. 
  8. Heroes that have been released within the past two weeks of the date of the qualifier are not allowed to use.
  9. Team Captain’s must be responsible for sending the match result using the form that admin will be provided at the Discord channel.

7. Rules for Rules of Survival Mobile

  1. The Rules of Survival leg of the event will be played on mobile devices.
  2. Format:
    1. Qualifier: 16 teams per qualifier maximum.  6 maps will be played. The top 8 teams per qualifier will qualify for the group stage.
    2. Group Stage: Two groups of 16 teams each. 8 maps will be played. The top 8 teams per group will qualify for the online finals.
    3. Online finals: 1 group of 16 teams. 6 maps will be played.
  3. All matches will use the regular game setting
  4. Each squad must be composed of at least four (4) players.
  5. All qualifier matches will be played online.
  6. In the event of a disconnection wherein, a player cannot return, the player will be granted compensation points after the final map has been played.
    1. Compensation points are given only after all the maps for the group are finished.
    2. The formula of compensation is as follows: total number of kills across all played maps is divided by the total number of maps that was played normally by the player. That number is multiplied by the points per kill. The final number is the total amount of compensation points to be awarded, rounded up if any decimal places.
      1. If the player’s compensation is below 15, the player is awarded 15 points.
      2. The max amount of compensation points given is 105. If compensation points exceed 105, it is automatically rounded down to 105.
  7. In the event of any unexpected glitches or game crashes wherein at least 20 players are affected, the admin reserves the right to call a rematch.
  8. Points will be as determined by the following categories.
    1. Points per kill: 30 points per kill within squad
    2. Points for the final placement:

     9. In-case of tied points: When there is tied points between the teams, the following in order will determine the rank:

  • Team with higher total kill
  • Team with higher final round total points
  • Team with higher rank in the final round

 

 

8. Rules for Call of Duty Mobile

  • Qualifier: Single elimination, All matches are Bo3. Two teams of each qualifier will advance to the online group stage.
  • Group stage: Two groups of 4, Round robin all matches are Bo3. Two teams from each group will advance to the main event.
  • Main event: Single Elimination all matches are Bo3, except finals are Bo5.
  • Format: Single Elimination, best-of-3
      • Game 1: Search and Destroy
      • Game 2: Domination
      • Game 3 Decider: Team Deathmatch
  • Side Selection: 

 

      • For the Qualifiers Bo3:
        • Team that is in the upper bracket: First priority, then alternate.
        • Team that is in the lower bracket: Lobby creator.
        • Teams who have the priority may choose a map or side. If team A chooses a map, Team B may choose a side.
      • For the Group stage Bo3:
        • Hosted and coin flip will be done by tournament admins.
      • For the Grand finals Bo5:
        • Coin flip will be done, the winner of coin flip from game 1 may choose a map or side. The loser of coin flip has the priority for game 2. For game 3 new flip will be done, the loser of coin flip has the priority for game 4. For the game 5 decider match, new flip.
        • Format for Best of 5
          1. Game 1: Search and Destroy
          2. Game 2: Domination
          3. Game 3: Team Deathmatch
          4. Game 4: Team Deathmatch
          5. Game 5 Decider: Hardpoint
  • Search and Destroy settings:
      • Round win limit: 10
      • Round time limit: 120 seconds
  • Domination settings:
      • Round score limit: 200 kills
      • Round time limit: 600 seconds
  • Team Deathmatch settings:
      • Kill limit: 50
      • Round time limit: 600 seconds
  • Harpoint settings:
      • Round score limit: 250
      • Round time limit: 600 seconds
  • Scorestreaks & Loadout:
    • Operator skill: All skills are allowed for use.
    • All guns are allowed for use.
    • All perks are allowed for use.
    • All scorestreaks are NOT ALLOWED for use.
  • All players may only use Mobile or iPad for the tournament.
  • Emulators, controllers, mouse and keyboard are not allowed.
  • All cheats and bugs are prohibited.
  • Players must be on the registered roster UID.
  • Additional in-game rules: Suicide is not allowed on Team Deathmatch.
    • 1st offense – 1st warning
    • 2nd offense – Last warning
    • 3rd offense – Disqualified from the current game.

 

Disclaimer

  1. Participation is at your own risk. PARTICIPANTS must follow the rules, use caution, and take care of PARTICIPANT’S own health. Mineski Esports is not liable for any losses in relation to the event, directly or indirectly, for example in the case of a canceled event, electrical failure or similar. No person or persons shall hold Mineski Esports liable.
  2. Each participation is a binding contract to abide by the rules. Mineski Esports reserves the right to disqualify or ban the participant for disregarding the rules.
  3. Mineski Esports reserve the right to make decisions that are not supported in this ruleset. In extreme cases, Mineski Esports may change the rules or go against the ruleset to uphold the spirit of integrity and fair play