Tournament Rules – Philippine Pro Gaming League 2019
The following are the official rules and regulations of the third season of the Philippine Pro Gaming League 2019 (PPGL 2019) which apply to both registered and invited participants. The following rules and regulations do not limit the level of competition and gameplay. By participating in this tournament, you automatically subject yourself to the listed rules and regulations listed below.
1.Registration and Participation
This tournament series is open for players who reside in the Philippines, and meet the participation requirements per game.
For League of Legends and Arena of Valor: a full team of 5 players with an optional substitute player must be provided.
For Rules of Survival: a full team of 4 players with an optional substitute player must be provided. Note that we will be playing the mobile version of the game, not the PC version. Participants are capped at 80 teams per qualifier.
For Tekken 7: the entire tournament is a 1-versus-1 format, so players are only allowed to register as individuals. There will be no team-versus-team segments throughout the event.
For Mobile Legends: a full team of 5 active players and 1 optional substitute.
The ten teams involved with in the recently ended MPL Season 4 are not allowed to join. This includes their active roster by the time the regular season had ended, and each team’s respective substitute player/s.
For teams with players outside of the Philippines, at least 51% of the team must be residents in the Philippines. This means that there must be at least 3 active players on the roster who live in the Philippines. Substitutes do not count as active players.
Should a team with non-Philippine residents proceed to the main event, the flights of the non-Philippine residents will not be shouldered by the organizer.
MET Events may ask for the verification of residence of players at any time.
By registering, teams acknowledge that all usage of photos, videos, and any form of recording during the tournament have been given legal consent by the players for media and marketing purposes.
Team and player names that are found to be offensive/vulgar will not be tolerated by the organizers and a request of name change is allowed during and before the competition. Participants who do not follow this instruction will be disqualified.
The registered email and contact number per team will be used to receive further instructions for the qualifiers. The email and contact number owners are responsible for sharing information to their team.
2. Tournament Streams
Teams that are found to be abusing the tournament streams will be disqualified immediately and will be denied tournament winnings for this action or any action that is abusive.
Teams will be asked to act gracefully when the game is streamed, no vulgar words, taunting or spamming is allowed. Any dispute should be directed to the tournament admins directly for any issues. Any teams that is found not following this rule will be disqualified immediately regardless if the game is streamed or not.
3. Conduct
Participants must be responsible for their actions. Any participant that violates the player conduct will be penalized.
Participants are expected to respect their fellow participants and all the MET Events staff. Participants shall not make any indecent, impolite or insulting actions or gestures towards the aforementioned parties.
Participants are prohibited from being vulgar and spamming, both in-game and in the communication platform.
Betting is strictly forbidden between participants and will not be tolerated.
Match fixing, or even colluding to match fixing will be considered as a disqualification if found out by the organizers.
Participants are advised to be humble and to be strict with each other on enforcing these rules for smooth flow of the tournament.
Any dispute may be directed to the tournament admins through the tournament’s communication platform.
4. Main Event Qualification
The Mobile Legends and League of Legends online qualifiers and group stage will serve as the determining events for teams to qualify for the PPGL 2019 season 3 main event, which will be held on December 20-22, 2019. The top 4 teams of these games will advance to the main event.
The Tekken 7 main event participants will be determined through a set of on-site qualifiers:
Top 4 from the Manila qualifier
Top 2 from the Iloilo qualifier
Top 2 from the Cagayan de Oro qualifier
The Rules of Survival online qualifiers and group stage will lead up to an online final event that will be held on December 14, 2019.
Arena of Valor will have a single open qualifier wherein the top two teams will advance directly to the main event.
5. General Tournament Rules
Participants must follow the schedule mentioned in the tournament admins and may not agree to a time that is suitable for participants to be playing at.
All tournament schedules will be communicated to participants by the tournament admins.
Participants who do not use their registered account/IGN can be denied participation in any of the online qualifiers by the tournament admins.
Participants may not use force outside the game to influence the outcome of the game. Severe punishments such as disqualification will be imposed and will also be banned from further tournaments run by the organizers.
Participants will be required to report their victories to the tournament admins on the communication platform.
Internet connection is the participant’s personal responsibility. The organizers will not be held liable for any issues that arise from a participant’s internet connection.
Roster changes will only be allowed before the end of the registration period for each game’s qualifier. If a team wishes to replace anyone on their team, they can edit their original submission on the registration form before the registration period ends. They can also speak to a tournament official regarding the case of the roster change. Roster changes after the registration period ends are prohibited. While there are cases where roster changes can be entertained, it will be handled on a case-to-case basis, and can merit further investigation from the tournament admins if needed.
The following are considered illegal and will be punished:
Creating/Exploiting Bugs.
Account Sharing/Piloting.
Deliberate Disconnection: Deliberately disconnecting for improper or unclear reasons is prohibited and will be punished.
Cheating: Using any kind of device or third-party program to cheat, or using any resembling means to cheat. Conspiring to cheat also falls under this category, and the involved parties will be dealt with accordingly.
Any dispute may be directed to the tournament admins through the tournament’s communication platform. Credible evidence must be presented in order for the tournament admins to entertain the issue.
6. Rules for League of Legends
Format:
Qualifier: single elimination. All matches are Bo1, except for deciding qualifier matches, which are are Bo3. 2 teams from each qualifier will advance into the group stage.
Group stage: Two groups of GSL-style double elimination, all matches are Bo3. Two teams from each group will advance to the main event.
Main event: single elimination bracket, all matches are Bo3.
A match can only start with five (5) players on each team.
Please ensure that your team name and tags are displayed in-game.
Side selection and lobby creation:
Qualifiers: teams will create their own lobbies. Teams at the top of their match bracket will have priority on choosing a side. Streamed games will have match lobbies created by the tournament admins
Group stage and qualifiers: coin flip method will be done. Winner of the coin flip chooses the sides for game 1, loser of the flip chooses the sides for game 2. A new flip will be done if the series goes to a game 3. Admins will create all the lobbies.
Maximum pause time of 10 minutes. Teams must explain to their assigned admin the reason for the pause.
7. Rules for Rules of Survival
The Rules of Survival leg of the event will be played on mobile devices.
Format:
Qualifier: Four groups of 20 teams per qualifier maximum. 3 maps will be played per group. The top 4 teams per group will qualify to the group stage.
Group stage: Two groups of 16 teams each. 3 maps will be played. The top 8 teams per group will qualify to the online finals.
Online finals: 1 group of 16 teams. 5 maps will be played.
All matches will use the regular game setting
Each squad must be composed of at least four (4) players
In the event of a disconnection wherein, a player cannot return, the player will be granted compensation points after the final map has been played
Compensation points are given only after all the maps for the group are finished
The formula of compensation is as follows: total number of kills across all played maps is divided by the total number of maps that was played normally by the player. That number is multiplied by the points per kill. The final number is the total amount of compensation points to be awarded, rounded down if any decimal places.
If a player’s compensation points is below 15, the player is awarded 15 points.
The max amount of compensation points given is 105. If compensation points exceed 105, it is automatically rounded down to 105.
In the event of any unexpected glitches or game crashes wherein at least 20 players are affected, the admin reserves the right to call a rematch.
Points will be as determined by the following categories:
Points per kill: 15
Points for final placement:
Champion
225
2nd
170
3rd
150
4th
130
5th
110
6th
95
7th
80
8th
65
9th
55
10th
45
11th
35
12th
30
13th
25
14th
20
15th
10
16th-20th
5
8. Tekken 7
Format:
Qualifiers and Main Event: double elimination format. All matches are Bo3, except for Winner/Losers/Grand Finals matches, which are Bo5
No character lock
DLC characters released two weeks before each qualifier or the main event will be not allowed for tournament play
Players are not allowed to pause the game during an official match. A player who pauses the match forfeits the round
Time limit: 60 seconds per round
Number round rounds to win a match: 3
Stage selection: RANDOM
Players who lose a match has the option to either go to stage select or character select. If the losing player decides to go to stage select, they may select a new stage for the next game. If the losing player decides to go to character select, the stage must be set to RANDOM.
Players must bring their own controller/arcade stick
Players who use DS4 controllers are required to disconnect their controllers from the PS4 unit to avoid accidental match interruption. Players who cause such interruption will either be given a warning (1st offense) or be disqualified (2nd offense)
9. Rules for Mobile Legends
Format:
Qualifier: single elimination. All matches are Bo1, except for deciding qualifier matches, which are are Bo3. Top 4 teams from each qualifier will move on to the group stage.
Group stage: single elimination, all matches are Bo3. The top 4 teams will advance to the main event.
Main event: double elimination bracket, all matches are Bo3.
A match can only start with five (5) players on each team
All qualifier matches will be played online.
For qualifiers: players will make their own lobbies. Teams will engage in a ping check, wherein the team at the top of the bracket hosts the lobby to check if both teams’ pings are playable. If it is not, the team at the bottom of the bracket hosts to check. If both lobby hosts are unagreeable, you may ask a tournament admin to decide for you. You must present the pings of each player for each lobby so that the admin can make a fair decision.
For the group stage and main event: tournament servers will be used and hosted by tournament admins. Ping checks will be done before the start of a match to check if each team’s ping is playable. All games will be streamed.
Side selection:
For qualifiers: side choosing is based on bracketing.
For Bo1: Game 1 priority always goes to the team on top of the bracket.
For Bo3: admins will do a coin flip for each series.
Maximum pause time of 5 minutes per team. Teams must explain to their assigned admin the reason for the pause. Admins can enforce disqualification due to unexplained pauses, depending on the situation.
10. Rules for Arena of Valor
Format:
Qualifier: single elimination, matches are best-of-3. The top 2 teams will advance to the main event.
Main event: the finalists play a best-of-5 match. The Global Ban system will be implemented here.
Side selection
Coin flip. Team that wins the coin flip has priority on choosing side.
Sides will switch back and forth across games until a winner is decided.
A match can only start with five (5) players on each team.
Players will be using their own accounts and devices.
Heroes that have been released within the past two weeks of the date of the qualifier are not allowed for use.
Maximum pause time of 5 minutes. Teams must call their assigned admin immediately after the pause to present the reason for the pause.
11. Rules for Super Smash Bros. Ultimate
Format: double elimination, best-of-3
Game Settings: 3 Stock, 7 Minutes, Final Smash Meter: Off, Spirits: Off, Damage Handicap: Off, Stage Selection: Anyone, Items: Off and None, First to: 1 Win, Stage Morph: Off, Stage Hazards: Off, Team Attack: On, Launch Rate: 1.0x, Underdog Boost: Off, Pausing: Off, Score Display: Off, % Show Damage: Yes, Custom Balance: Off, Echo Fighters: Separate, Radar: Big, 2/3 Games
Allowed Controllers: Nintendo GameCube, Nintendo Pro Controller, Nintendo Joy-Con, SmashBox
Mii Fighters: All moveset combinations are legal
Amiibo’s are banned.
Starter stages: Battlefield, Final Destination, Pokémon Stadium 2, Smashville, Town And City
Counter-pick stages: Kalos Pokémon League, Lylat Cruise, Yoshi’s Island (Brawl), Yoshi’s Story
First stage is decided by (Rock Paper Scissors) best of 1. Winner may choose to either strike a stage first or select a port first. Stages are struck in a P1-P2-P2-P1 order.
Following stages decided by winner striking two stages from all stages and then loser choosing.
Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
You may not pick any stage you have previously won on during the set unless mutually agreed to.
You may not play on a stage that is not on the available stages list. This will result in a double disqualification.
If a game ends with a self-destruct move, the results screen will determine the winner.
Sudden Death with tied percentage/stock will result in a 1 stock/2 minutes playoff match.
There will be no loading anything on to the tournament consoles.
12. Rules for Call of Duty Mobile
Format: single elimination, best-of-3
Game 1: Search and Destroy
Game 2: Domination
Game 3 decider: Team Deathmatch
Teams will coinflip before a series starts to determine who is Team A and Team B. This will determine which team will select the map or side based on the game mode settings listed below
Search and Destroy settings:
Round win limit: 6
Round time limit: 120 seconds
Team A picks map, team B picks sides
Domination settings:
Round score limit: 50
Round time limit: 300 seconds
Team B picks map, team A picks sides
Team Deathmatch settings:
Kill limit: 40
Round time limit: 600 seconds
Team B picks map, team A picks sides
Scorestreaks:
Allowed: UAV, Counter UAV, Sentry Gun, SAM Turret, and Molotov Cocktail
Not allowed: Predator Missile, Stealth Chopper, VTOL, and Hunter Killer Drone
Operator Skill: all skills are allowed
All guns are allowed for use
All perks are allowed for use
If a player disconnects after the 30 seconds at the start of the map and/or the first kill is done, the game must continue
If 3 or more players disconnect, server/host crash, or a major bug causes the game to be rendered unplayable, a game restart can be initiated if deemed appropriate by the tournament marshal
Games will be restarted, retaining the score of the previous game prior to the disconnection/bug incident. Same win conditions apply
If the restart happens after the first round of Domination, the score from the first round will be kept and teams will play a second round to determine the winner of the map
Disclaimer
Participation is at your own risk. PARTICIPANTS must follow the rules, use caution, and take care of PARTICIPANT’S own health. MET Events is not liable for any losses in relation to the event, directly or indirectly, for example in the case of a canceled event, electrical failure or similar. No person or persons shall hold MET Events liable.
Each participation is a binding contract to abide by the rules. MET Events reserves the right to disqualify or ban the participant for disregarding the rules.
MET Events reserve the right to make decisions that are not supported in this ruleset. In extreme cases, MET Events may change the rules or go against the ruleset to uphold the spirit of integrity and fair play.
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